Lean Lego Game by Dmytro Mindra

Speaker Dmytro Mindra
Lean Lego Game
  • workshop
  • 90
  • 120 minutes
  • coaching

Lean Lego Game is a workshop that allows participants to experience Lean principles while playing with Lego. The participants will form a big house building conveyor. They will see the seven wastes of Lean (muda) in their production process. They will feel the difference between "pull" and "push" systems. They will learn a "work cell" principle by building houses in smaller teams. And finaly participants will experience continuous improvement ("Kaizen"), when they would be allowed to improve their process or build it from scratch.

The value of this approach is that every participant can see, analyze and learn Lean by example and through his own experience. 

The workshop was originally developed by Danilo Sato and Francisco Trindade in 2009, and all the materials are free for non commercial use under Creative Commons Attribution-Non-Commercial license.




Brief introduction to Lean and Toyota Production System (TPS).

In the first round the standard "push" system will be simulated.

In the second round teams will simulate the "pull" system. 

In the third round participants will experience "work cell" concept.

And the furth round is about the continuous improvement ("Kaizen"), when the teams would be allowed to improve their process or build it from scratch. 

After each round facilitators will do a retrospective.

The workshop is closed with the final debrief.

User Persona
  • business analyst
  • coach
  • executive
  • developer
  • first-timer
  • IT engineer
  • practitioner
  • product owner
  • manager
  • team lead
  • tester
Constraints and Class Arrangement

Current Lego set allows to work with the group of 20 people.

Session History

This sesion was facilitated at

- Agile Base Camp 2012 in Kharkiv

- The first meeting of Cherdak Club in Donetsk (https://www.facebook.com/media/set/?set=a.4399183616109.184980.1184072905&type=3)

Konstantin Pogosov
Last Updated 03 Oct 13:41